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1)       How do you suppress a regular expression?

a)        We can suppress the regular expression of a window by replacing the regexp_label property with label property.

2)       How do you copy and move objects between different GUI map files?

a)        We can copy and move objects between different GUI Map files using the GUI Map Editor. The steps to be followed are:

                                                               i.      Choose Tools > GUI Map Editor to open the GUI Map Editor.

                                                              ii.      Choose View > GUI Files.

                                                            iii.      Click Expand in the GUI Map Editor. The dialog box expands to display two GUI map files simultaneously.

                                                            iv.      View a different GUI map file on each side of the dialog box by clicking the file names in the GUI File lists.

                                                              v.      In one file, select the objects you want to copy or move. Use the Shift key and/or Control key to select multiple objects. To select all objects in a GUI map file, choose Edit > Select All.

                                                            vi.      Click Copy or Move.

                                                           vii.      To restore the GUI Map Editor to its original size, click Collapse.

 

 3)       How do you select multiple objects during merging the files?

a)        Use the Shift key and/or Control key to select multiple objects. To select all objects in a GUI map file, choose Edit > Select All.

 4)       How do you clear a GUI map files?

a)        We can clear a GUI Map file using the “Clear All” option in the GUI Map Editor.

5)       How do you filter the objects in the GUI map?

a)        GUI Map Editor has a Filter option. This provides for filtering with 3 different types of options.

                                                               i.      Logical name displays only objects with the specified logical name.

                                                              ii.      Physical description displays only objects matching the specified physical description. Use any substring belonging to the physical description.

                                                            iii.      Class displays only objects of the specified class, such as all the push buttons.

 6)       How do you configure GUI map?

a)        When WinRunner learns the description of a GUI object, it does not learn all its properties. Instead, it learns the minimum number of properties to provide a unique identification of the object.

b)        Many applications also contain custom GUI objects.  A custom object is any object not belonging to one of the standard classes used by WinRunner. These objects are therefore assigned to the generic “object” class. When WinRunner records an operation on a custom object, it generates obj_mouse_ statements in the test script.

c)        If a custom object is similar to a standard object, you can map it to one of the standard classes. You can also configure the properties WinRunner uses to identify a custom object during Context Sensitive testing. The mapping and the configuration you set are valid only for the current WinRunner session. To make the mapping and the configuration permanent, you must add configuration statements to your startup test script.

 7)       What is the purpose of GUI map configuration?

a)        GUI Map configuration is used to map a custom object to a standard object.

 8)       How do you make the configuration and mappings permanent?

a)        The mapping and the configuration you set are valid only for the current WinRunner session. To make the mapping and the configuration permanent, you must add configuration statements to your startup test script.

 

 9)       What is the purpose of GUI spy?

a)        Using the GUI Spy, you can view the properties of any GUI object on your desktop. You use the Spy pointer to point to an object, and the GUI Spy displays the properties and their values in the GUI Spy dialog box. You can choose to view all the properties of an object, or only the selected set of properties that WinRunner learns.

10)    What is the purpose of obligatory and optional properties of the objects?

a)        For each class, WinRunner learns a set of default properties. Each default property is classified “obligatory” or “optional”.

                                                               i.      An obligatory property is always learned (if it exists).

An optional property is used only if the obligatory properties do not provide unique identification of an object. These optional properties are stored in a list. WinRunner selects the minimum number of properties from this list that are necessary to identify the object. It begins with the first property in the list, and continues, if necessary, to add properties to the description until it obtains unique identification for the object

 

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